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Mathematics of Real-time Graphics - Shader Programming with GLSL

Mathematics of Real-time Graphics - Shader Programming with GLSL

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Mathematics of Real-time Graphics - Shader Programming with GLSL

This specialized technical textbook, published by Gijutsu Hyoronsha, delves into the essential mathematics underpinning real-time graphics and shader programming. It provides a comprehensive introduction to GLSL (OpenGL Shading Language), guiding readers through the practical application of mathematical concepts to create dynamic visual effects. Ideal for developers, students, and enthusiasts looking to master the intricacies of modern computer graphics, this volume equips you with the foundational knowledge for advanced shader development. Note: The text is entirely in Japanese. Brand New Japanese Edition.

ISBN 9784297130343 · ISBN-10 4297130343

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